

Your VR app can come up in other suggested apps a user might like. Furthermore, as opposed to self-distribution, your audience won’t have to go into Settings to indicate the app is from a trusted source.įinally, using iTunes and Google Play will help others to “discover” your app.

So there is a familiarity and trust if you send them a link to one of the Stores. Secondly, most of your audience has downloaded an iTunes or Google Play app before. Users have to go to InstaVR to download the app if you don’t use iTunes. ipa file to Google Drive/Dropbox and have your audience download it. First off, iTunes severely limits self-distribution, so you can’t simply upload an. Using iTunes / Google Play has a number of advantages over trying to self-distribute an. The widest possible distribution model - outside of WebVR - is through the iTunes and Google Play Stores.Īnd as we’ve discussed before, native VR apps are superior to WebVR, particularly for 360 video based apps. Why You Should Publish Your VR to iTunes / Google Play
